Maps

Maps (or environments) are the battlefield upon which the heroes and vilians will engage in combat. Each map consists of hexes across which the characters will move, along with potential obstacles, hazard spaces, and/or special hexes which confer bonuses, like cover. Each hex also denotes height, which is used to help determine range and line of sight.

Flame of Freedom
The initial game shipped with 8 double sided hex tiles which allowed players to construct maps in a variety of configurations. Each tile is itself a hexagon, with sides three hexes in length.
 * Megalopolis
 * Insula Primalis

Expansion Maps
Extra maps were shipped as part of the original Kickstarter campaign, and were made availalbe as expansions. These maps feature new hex tile types.
 * Citadel of the Sun
 * Freedom Tower
 * Wagner Mars Base
 * Mobile Defense Platform

Tournament Maps
Each tournament featured a unique map (or set of maps) that provided unique challenges for particpants.
 * Innagural Tournament
 * PAX South
 * PAX East
 * Game Nite
 * Gen Con
 * Gen Con Qualifyer
 * Worlds
 * Championship

Hexes
Every map consists of multiple hexagon spaces, across which characters move and battle one another. Each hex has a terrain height, which determine how units move across the map and which targets have line of sight while attacking.

Cover
Cover is a special hex type that conceals a character or unit from other targets. Only adjacent targets can see a character or unit in cover. Cover hexes are marked with a green, flora texture.